Main-Tank: Praetorian Guard

author image by Woeler | 0 Comments | May 12, 2017

General info

With Morrowind the meta for tanking changes quite a bit. No longer do max stamina and magicka pools define how well your resource management works. From now on almost all resource management tools give you a flat amount of resources back. For the Dragonknight this affects Helping Hands and Battle Roar. Also the constitution passive of the heavy armor tree was nerfed.

You would think that nerfs to sustain in general would mean that you need to stack up even higher on resources like stamina. But the opposite is true. Due to the fact that resource return no longer stacks with the max amount of your resource pool, it is perfectly fine to run around with lower resource pools, as resource return is what you want. Since resource return is a flat amount there is no reason to have a gigantic stamina pool anymore.

This brings us to the essence of the build. It is entirely based on health. Which is the only thing that still scales something meaningful: your Igneous Shield. By stacking health you can provide your group with immense shields. This is especially handy in the new trial and its learning process.

The sets we are going to use are basically pure health based. The first is Plague Doctor and the second is the Ebon Armory. Both health stacking sets, with an extra group bonus from Ebon.

Monster sets

The Morrowind patch is all about sustain. And to be honest there are quite some interesting two-piece monster sets. However, using two one-piece sets that give magicka recovery will boost your sustain by quite a bit. Two such sets exist, Shadowrend and Chokethorn. I would say this is the superior option for now. It is a strong combination. You can farm Shadowrend in Banished Cells I and you can farm Chokethorn in Elden Hollow I.

Our setup will look like this:

Gear – Setup when playing with 2 tanks

Hover over set names to see their tooltip.

Armor PieceSetEnchantTrait
HeadChokethorn (M)Prismatic DefenceSturdy
ShoulderShadowrend (L)Prismatic DefenceSturdy
BodyPlague Doctor (H)Prismatic DefenceSturdy
HandsPlague Doctor (H)Prismatic DefenceSturdy
WaistPlague Doctor (H)Prismatic DefenceSturdy
LegsPlague Doctor (H)Prismatic DefenceSturdy
FeetPlague Doctor (H)Prismatic DefenceSturdy
NecklaceEbon ArmoryShield PlayHealthy
RingEbon ArmoryShield PlayHealthy
RingEbon ArmoryShield PlayHealthy
Main Hand 1Ebon ArmoryCrusherDefending
Shield 1Ebon ArmoryPrismatic DefenceReinforced
Main Hand 2Ebon ArmoryCrusherDefending
Shield 2Ebon ArmoryPrismatic DefenceReinforced

 

Gear – Setup when playing with 1 tank

Hover over set names to see their tooltip.

Armor PieceSetEnchantTrait
HeadChokethorn (M)Prismatic DefenceSturdy
ShoulderShadowrend (L)Prismatic DefenceSturdy
BodyPlague Doctor (H)Prismatic DefenceSturdy
HandsPlague Doctor (H)Prismatic DefenceSturdy
WaistPlague Doctor (H)Prismatic DefenceSturdy
LegsPlague Doctor (H)Prismatic DefenceSturdy
FeetPlague Doctor (H)Prismatic DefenceSturdy
NecklaceRoar of AlkoshShield PlayRobust
RingRoar of AlkoshShield PlayRobust
RingRoar of AlkoshShield PlayRobust
Main Hand 1Roar of AlkoshCrusherDefending
Shield 1Roar of AlkoshPrismatic DefenceNirnhoned/Reinforced
Main Hand 2Roar of AlkoshCrusherDefending
Shield 2Roar of AlkoshPrismatic DefenceNirnhoned/Reinforced

 

Full sturdy, why?

With the changes to CP and the general hit to sustain it becomes crucial to reduce the cost of block as much as possible. If you have seen my video on block cost reduction you know that sturdy and shadow ward cp diminish each other’s value. While that is still true, there is no other useful place to allocate cp or useful traits to put on your armor. Therefore this combination is superior in the Morrowind patch.

Best race choice

1. Argonian -> Extra healing output and input, plus a built in resource management system and a health bonus.
2. Imperial -> 12% health is still a massive bonus that cannot be neglected.
3. Nord / Orc -> Both have good tanking traits, but are not as strong as the ones listed above.

Note: Why isn’t Imperial number 1? Because max resource pools, especially on the stamina side don’t matter anymore. They do not scale your Battle Roar or Helping Hands anymore.

Stats & Supplies

In this patch tanks will play way more health oriented. This has one big reason: barely anything useful scales with max magicka or stamina. Health on the other hand does have some skills that scale with it. For tthe Dragonknight this is the Igneous Shield skill. The more health you have, the bigger the shields will be your allies get. This can prove very useful, especiall in the new trial where survival is more important than raw damage. For this reason we generally go for about 45k to 50k health. That is a minimal amount, more can always an option. Whatever attribute points you have left should be divided over magicka and stamina, but make sure your stamina is a little higher than your magicka. We want a little more stamina because the resource return of Spear Shards and Mystic Orbs will now be based on your max stat.

As for supplies we will use purple cp150 food that increases all our max stats. As for potions we will use the tri-stat potions that give back stamina, magicka and health (cp150 of course). In some fights it is still nice to use major vitality/lingering health pots, but you will have to see which ones suit you best.

Atronach Mundus StoneMundus stone -> The Atronach (magicka recovery). It is still important to keep magicka recovery up. Dragon Knights use utility skills that cost magicka. Nothing really scales. So it is better to have more recovery than to have more max stats. We don’t directly benefit from max stats.

Be a vampire. Yes, the 10% magicka regen is worth it. The extra fire damage is a joke. Just have a look at the passives Supernatural Recovery and Undeath.

Champion Points

Warrior Constellation

Elemental Defender -> 32 points
Hardy -> 32 points
Thick Skinned -> 44 points
Ironclad -> 61 points
Bastion -> 40 points
Heavy Armor Focuss -> 1

Thief Constellation

Shadow Ward -> 95 points
Tumbling -> 40 points
Arcanist -> 75 points

 Mage Constellation

Blessed -> 100
Elf Born -> 80
Melee Weapons Expert -> 30 points

Skills

Hover over skill names to see their tooltip.

Bar 1:

Heroic Slash: Debufs the enemy with minor maim, making sure they do 15% less damage. Will also give you minor heroism, increasing your ultimate gain.
Pierce Armor: Melee taunt that runs 15 seconds. Also debufs the enemy for 12 seconds with major fracture and major breach.
Hardened Armor: You major armor buffs that you need to keep up at all times. Will also give you a small shield.
Absorb Magick: Will give you 8% block cost reduction and 8% damage mitigation by having it slotted. Also handy to spam in heavy projectile fights, like Rakkhat in Maw of Lorkhaj.
Igneous Shield: A shield that scales with health (this is the essence of this build!) that goes on you and allies. Casting this will also give alies Mnor Brutality and it will return stamina to you if you have unlocked the Helping Hands passive. This is a skill that you will constantly use.
Ultimate -> Replenishing Barrier: Now we DO NOT use this skill. but due to the alliance war passives having barrier slotted on your main bar will give you 10% extra magicka recovery. Note that if you have issues bar swapping than please do not do this and just double slot war horn. It’s not a huge difference, but min-maxing is min-maxing.

Bar 2:

Unrelenting Grip: Chains, pull enemies to you. A must have for every tank. Makes fights go way faster.
Inner Rage: A taunt that you can use on range to initiate encounters. It will cost magicka, but it also has a stamina morph. Which one you chose is a matter of personal preference.
Efficient Purge: A powerful cleanse that is useful in most trials to cleanse poison or bleed debuffs off allies and yourself.
Ultimate -> Aggressive Horn: An ability that will increase your group’s crit damage for 9,5 seconds and it will increase all their stat pools by 10% for 30 seconds. This is by a clear mile the strongest ultimate to use for tanks.

The last two slots on the back bar are flex slots. Here you can use skills you would like to have availble during certain encounters. Options could be:

Important Passives

If you have any questions leave them on my Twitter @WoelerGaming.

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