Beginner Tank: Phalanx

 
author image by Woeler | 0 Comments | 03 Jun 2017

General info

This build is aimed at beginners. You want to start tanking dungeons? Good, this is the build you are going to need. It is aimed at newer players and is more built on safety rather than support. As soon as you feel comfortable playing this build you can always choose to advance into a build that is more difficult to play.

The gear is rather easy to get and I have outlined CP setups for 160, 300, 450 and 630cp.

This build is ideal for learning to tank in normal dungeons, veteran dungeons and normal trials.

We are going with armor setups that include 5 pieces of heavy armor, one piece of light armor and one piece of medium armor. This we do for two reason. Reason number one is that you want to level all armor skill lines, having at least one piece of each armor type will help you do this. The second reason are the passives in the undaunted tree which reward you with bigger stat pools if you wear each type of armor. We do have to make sure that we have a minimum of 5 heavy armor pieces equiped. Some heavy armor passives do not work when we have less than 5 pieces equiped, and that is an undesirable situation.

Our setup will look like this:

Gear – All craftable

Hover over set names to see their tooltip.

Armor Piece Set Enchant Trait
Head Death’s Wind (H) Health Sturdy
Shoulder Death’s Wind (H) Stamina Sturdy
Body Death’s Wind (H) Health Sturdy
Hands Death’s Wind (M) Stamina Sturdy
Waist Hist Bark (L) Stamina Sturdy
Legs Hist Bark (H) Health Sturdy
Feet Hist Bark (H) Stamina Sturdy
Necklace Order of Diagna Shield Play Healthy
Ring Order of Diagna Shield Play Healthy
Ring Order of Diagna Shield Play Healthy
Main Hand 1 Hist Bark Crusher Defending
Shield 1 Hist Bark Health Reinforced
Main Hand 2 Hist Bark Crusher Defending
Shield 2 Hist Bark Health Reinforced

 

So where do you get this gear?

Hist Bark:
– Craftable in Greenshade -> Rootwatch Tower
– Craftable in Rivenspire -> Trader’s Rest
– Craftable in Sahdowfen -> Hatchling’s Crown


Click the maps to enlarge (images taken from here)

Death’s Wind:
– Craftable in Auridon -> Eastschore Islets Camp
– Craftable in Glenumbra -> Chill House
– Craftable in Stonefalls -> Armature’s Upheaval


Click the maps to enlarge (images taken from here)

Order of Diagna:
– Drops in the Alik’r Desert

Gear – Best for Beginners

Hover over set names to see their tooltip.

Armor Piece Set Enchant Trait
Head Valkyn Skoria (H) Health Sturdy
Shoulder Scourge Harvester (H) Stamina Sturdy
Body Hist Bark (H) Health Sturdy
Hands Hist Bark (M) Stamina Sturdy
Waist Hist Bark (L) Stamina Sturdy
Legs Plague Doctor (H) Health Sturdy
Feet Plague Doctor (H) Stamina Sturdy
Necklace Plague Doctor Shield Play Healthy
Ring Plague Doctor Shield Play Healthy
Ring Plague Doctor Shield Play Healthy
Main Hand 1 Hist Bark Crusher Defending
Shield 1 Hist Bark Health Nirnhoned/Reinforced
Main Hand 2 Hist Bark Crusher Defending
Shield 2 Hist Bark Health Nirnhoned/Reinforced

So where do you get this gear?

Hist Bark:
– Craftable in Greenshade -> Rootwatch Tower
– Craftable in Rivenspire -> Trader’s Rest
– Craftable in Sahdowfen -> Hatchling’s Crown


Click the maps to enlarge (images taken from here)

Plague Doctor:
– Overland set in Deshaan

Valkyn Skoria:
– Head -> Monster helm in City of Ash II
– Shoulder -> Glirion’s Undaunted Chest

Scourge Harvester:
– Head -> Monster helm in Wayrest Sewers II
– Shoulder -> Maj’s Undaunted Chest

Full sturdy, why?

With the changes to CP and the general hit to sustain it becomes crucial to reduce the cost of block as much as possible. If you have seen my video on block cost reduction you know that sturdy and shadow ward cp diminish each other’s value. While that is still true, there is no other useful place to allocate cp or useful traits to put on your armor. Therefore this combination is superior in the Morrowind patch.

Best race choice

1. Argonian -> Extra healing output and input, plus a built in resource management system and a health bonus.
2. Imperial -> 12% health is still a massive bonus that cannot be neglected.
3. Nord / Orc -> Both have good tanking traits, but are not as strong as the ones listed above.

Note: Why isn’t Imperial number 1? Because max resource pools, especially on the stamina side don’t matter anymore. They do not scale your Battle Roar or Helping Hands anymore.

Stats & Supplies

While you are learning the basics of tanking it is important that you give yourself some room to learn. The more advanced tanks will most likely not put a lot of points into stamina. However, for beginners I highly recommend they spread their attributes evenly over health and stamina. This means in the end 32 points in health and 32 points in stamina. Once you think you are comfortable tanking with a lower stamina pool, feel free to adjust this ratio to your liking.

As for supplies we will use purple cp150 food that increases all our max stats. As for potions we will use the tri-stat potions that give back stamina, magicka and health (cp150 of course). In some fights it is still nice to use major vitality/lingering health pots, but you will have to see which ones suit you best.

Atronach Mundus StoneMundus stone -> The Atronach (magicka recovery). It is still important to keep magicka recovery up. Dragon Knights use utility skills that cost magicka. Nothing really scales. So it is better to have more recovery than to have more max stats. We don’t directly benefit from max stats.

Be a vampire, but only when you are comfortable surviving. Yes, the 10% magicka regen is worth it. Just have a look at the passives Supernatural Recovery and Undeath.

Champion Points – 160 CP

Warrior Constellation

Elemental Defender -> 15 points
Hardy -> 15 points
Ironclad -> 23 points
Heavy Armor Focuss -> 1

Thief Constellation

Shadow Ward -> 21 points
Arcanist -> 32 points

 Mage Constellation

Blessed -> 23 points
Melee Weapons Expert -> 30 points

Champion Points – 300 CP

Warrior Constellation

Elemental Defender -> 32 points
Hardy -> 32 points
Thick Skinned -> 7 points
Ironclad -> 28 points
Heavy Armor Focuss -> 1

Thief Constellation

Shadow Ward -> 68 points
Arcanist -> 32 points

 Mage Constellation

Blessed -> 70 points
Melee Weapons Expert -> 30 points

Champion Points – 450 CP

Warrior Constellation

Elemental Defender -> 32 points
Hardy -> 32 points
Thick Skinned -> 44 points
Ironclad -> 40 points
Heavy Armor Focuss -> 2

Thief Constellation

Shadow Ward -> 75 points
Arcanist -> 75 points

 Mage Constellation

Blessed -> 100 points
Elf Born -> 20 points
Melee Weapons Expert -> 30 points

Champion Points – 630 CP

Warrior Constellation

Elemental Defender -> 32 points
Hardy -> 32 points
Thick Skinned -> 44 points
Ironclad -> 61 points
Bastion -> 40 points
Heavy Armor Focuss -> 1

Thief Constellation

Shadow Ward -> 95 points
Tumbling -> 40 points
Arcanist -> 75 points

 Mage Constellation

Blessed -> 100
Elf Born -> 80
Melee Weapons Expert -> 30 points

Skills

Hover over skill names to see their tooltip.

Bar 1:

Heroic Slash: Debufs the enemy with minor maim, making sure they do 15% less damage. Will also give you minor heroism, increasing your ultimate gain.
Pierce Armor: Melee taunt that runs 15 seconds. Also debufs the enemy for 12 seconds with major fracture and major breach.
Hardened Armor: You major armor buffs that you need to keep up at all times. Will also give you a small shield.
Absorb Magick: Will give you 8% block cost reduction and 8% damage mitigation by having it slotted. Also handy to spam in heavy projectile fights, like Rakkhat in Maw of Lorkhaj.
Igneous Shield: A shield that scales with health (this is the essence of this build!) that goes on you and allies. Casting this will also give alies Mnor Brutality and it will return stamina to you if you have unlocked the Helping Hands passive. This is a skill that you will constantly use.
Ultimate -> Magma Shell: An ultimate to use in difficult situations. This will basically grant you immoratality for 10 seconds. Use it wisely. Save yourself from death, or use it to resurrect a team mate.

Bar 2:

Unrelenting Grip: Chains, pull enemies to you. A must have for every tank. Makes fights go way faster.
Inner Rage: A taunt that you can use on range to initiate encounters. It will cost magicka, but it also has a stamina morph. Which one you chose is a matter of personal preference.
Igneous Weapons:Buff your group with major spell and weapon damage. It saves them potions, but it will help you overal in dungeons with lower end groups.
Choking Talons: A nice aoe root ability that will nail enemies to the ground and apply minor main to them, reducing their damage done for a short period of time.
Green Dragon Blood: Use this to heal yourself when things get nasty.
Ultimate -> Aggressive Horn: An ability that will increase your group’s crit damage for 9,5 seconds and it will increase all their stat pools by 10% for 30 seconds. This is by a clear mile the strongest ultimate to use for tanks.

 

Important Passives

If you have any questions leave them on my Twitter @WoelerGaming.

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