As the new patch (Horns of the Reach) approaches, we as tanks have to decide if running defending on the main bar is still worth it. It has gotten a significant nerf and that means other traits will become likely candidates as well. One of these traits is infused.

## So what does infused do?

Infused increases the effect of your enchant by 30% (before Horns of the Reach 20%) and reduced the cool-down of the enchant by 50% (before Horns of the Reach 40%).

## The base values

So as a tank there are two types on enchants that make sense to use on weapons. The first one is a Weakening enchant (reduces the weapon/spell damage of the target) and the second one is a Crusher enchant (reduces the armour/spell resistance of the target).

## Torug’s Pact

Torug’s Pact has a 5 piece bonus that reduces the cool-down of your enchant by 30% and increases the effect of your enchant by 30% also.

## The math

### Cooldown

The base cool-down of both enchants is 10 seconds. (Formula: Base * (1 – infused) * (1 – Torug’s))

Effects | Cool-down |

None | 10 seconds |

Infused | 5 seconds |

Torug’s Pact | 7 seconds |

Infused and Torug’s Pact | 3,5 seconds |

### Enchantment value

Formula: Base * (1 + infused) * (1 + Torug’s)

Effects | Weakening Enchant | Crushing Enchant |

None | 348 | 1622 |

Infused | 452 | 2108 |

Torug’s Pact | 452 | 2108 |

Infused and Torug’s Pact | 588 | 2740 |