Warden Main-Tank: Guardian

 
author image by Woeler | 0 Comments | 27 Oct 2017

General info


Patch: 3.2 Clockwork City
Class: Warden
Purpose: Trials Main-Tank

This Warden build is for the Clockwork City patch of the Elder Scrolls Online. It’s main goals are to self-sustain. I would say the warden does quite well at this. It makes a good, solid tanking class. Of course more as an off-tank, but it can definitely work as a main tank too. The class has many strong skills that can create interesting advantages for tanks.

Just up front. This build is suited for Veteran Dungeons and Veteran Trials.

A note on Alkosh versus Torug’s pact. Theoretically speaking Alkosh would give you better average penetration on the boss. The problem at the moment is that synergy activation is very buggy, resulting in problematic situations regarding uptimes. While Alkosh is theoretically better, Torugs performs better simply because of the buggyness of synergies.

The second set is Akaviri Dragonguard. It is a good set because it reduces the cost of your ultimate by 15%, meaning that you will be able to cast more horns.

Gear


Monster sets

The Morrowind patch is all about sustain. And to be honest there are quite some interesting two-piece monster sets. However, using two one-piece sets that give magicka recovery will boost your sustain by quite a bit. I would say this is the superior option for now. It is a strong combination. You can farm Shadowrend in Banished Cells I and you can farm Chokethorn in Elden Hollow I.

Our setup will look like this:

Gear – Standard setup

Hover with your mouse over the set names to see their details.

Armor Piece Set Enchant Trait
Head Shadowrend (H) Prismatic Defense Sturdy / Infused
Shoulder Chokethorn (H) Prismatic Defense Sturdy
Body Torug’s Pact (H) Prismatic Defense Sturdy / Infused
Hands Torug’s Pact (M) Prismatic Defense Sturdy
Waist Torug’s Pact (L) Prismatic Defense Sturdy
Legs Akaviri Dragonguard (H) Prismatic Defense Sturdy / Infused
Feet Akaviri Dragonguard (H) Prismatic Defense Sturdy
Necklace Akaviri Dragonguard Shield Play Healthy
Ring Akaviri Dragonguard Shield Play Healthy
Ring Akaviri Dragonguard Shield Play Healthy
Main Hand 1 Torug’s Pact Crusher Infused
Shield 1 Torug’s Pact Prismatic Defense Sturdy
Main Hand 2 Torug’s Pact Crusher Infused
Shield 2 Torug’s Pact Prismatic Defense Sturdy

Locations

Chokethorn -> Elden Hollow I
Shadowrend-> Banished Cells I
Akaviri Dragonguard-> Eastmarch
Torug’s Pact-> Crafted (Grathwood, Stormhaven, Deshaan)

Gear – Setup if you prefer a little more health

Hover over set names to see their tooltip. Remember that you can swap the pieces around to suit what items you may have available.

Armor Piece Set Enchant Trait
Head Chokethorn (H) Prismatic Defence Sturdy / Infused
Shoulder Shadowrend (H) Prismatic Defence Sturdy
Body Torug’s Pact (H) Prismatic Defence Sturdy / Infused
Hands Torug’s Pact (M) Prismatic Defence Sturdy
Waist Torug’s Pact (L) Prismatic Defence Sturdy
Legs Plague Doctor / Ebon Armory (H) Prismatic Defence Sturdy / Infused
Feet Plague Doctor / Ebon Armory (H) Prismatic Defence Sturdy
Necklace Plague Doctor / Ebon Armory Shield Play Healthy
Ring Plague Doctor / Ebon Armory Shield Play Healthy
Ring Plague Doctor / Ebon Armory Shield Play Healthy
Main Hand 1 Torug’s Pact Crusher Infused
Shield 1 Torug’s Pact Prismatic Defence Sturdy
Main Hand 2 Torug’s Pact Crusher Infused
Shield 2 Torug’s Pact Prismatic Defence Sturdy

Locations

Chokethorn -> Elden Hollow I
Shadowrend -> Banished Cells I
Plague Doctor -> Deshaan
Ebon Armory -> Crypt of Hearts I / Crypt of Hearts II
Torug’s Pact -> Crafted (Grathwood, Stormhaven, Deshaan)

Race


1. Argonian -> Extra healing output and input, plus a built in resource management system.
2. Imperial -> 12% health is still a massive bonus that cannot be neglected.
3. High Elf -> Extra magicka and magicka recovery is a strong bonus for a warden.

Stats & Supplies


In this patch tanks will play way more health oriented. This has one big reason: barely anything useful scales with max magicka or stamina. Health on the other hand does have some skills that scale with it. For the warden that is the Polar Wind heal skill. Making it extra strong. For this reason we generally go for about 35k health. That is a minimal amount, more can always an option. Whatever attribute points you have left should be divided over magicka and stamina, but make sure your stamina is a little higher than your magicka. We want a little more stamina because the resource return of Spear Shards and Mystic Orbs will now be based on your max stat.

As for supplies we will use purple cp150 food that increases all our max stats. As for potions we will use the tri-stat potions that give back stamina, magicka and health (cp150 of course). In some fights it is still nice to use major vitality/lingering health pots, but you will have to see which ones suit you best.

Mundus stone -> The Atronach (magicka recovery). It is still important to keep magicka recovery up. Most of your utility skills cost magicka and you will be able to regen this while blocking.

Be a vampire. Yes, the 10% magicka regen is worth it. The extra fire damage is a joke.

Champion Points (690)


Warrior Constellation

Elemental Defender -> 49 points
Hardy -> 49 points
Thick Skinned -> 56 points
Ironclad -> 66 points
Quick Recovery -> 10 points

Thief Constellation

Shadow Ward -> 95 points
Tumbling -> 44 points
Arcanist -> 75 points
Sprinter -> 16 points

 Mage Constellation

Blessed -> 100
Elf Born -> 90
Melee Weapons Expert -> 40 points

 

Skills


Hover with your mouse over the skill names to see their details.

Bar 1:

Heroic Slash: Debufs the enemy with minor maim, making sure they do 15% less damage. Will also give you minor heroism, increasing your ultimate gain.
Pierce Armor: Melee taunt that runs 15 seconds. Also debufs the enemy for 12 seconds with major fracture and major breach.
Ice Fortress: Your major resistance buffs, plus you will also gain Minor Protection, reducing incoming damage by 8%. This skill will also give the major buffs to up to six allies, which is extremely powerful. Now, this version has less range, but that is actually better. Because this way you make sure that you always protect the people in melee range and those are the ones that need it the most.
Absorb Magick: Will give you 8% block cost reduction and 8% damage mitigation by having it slotted. Also handy to spam in heave projectile fights, like Rakkhat in Maw of Lorkhaj.
Leeching Vines: A heal in front of you. This skill in itself is not that special, but the passive from this tree called “Nature’s gift” states “When healing with a Green Balance ability, gain Magicka or Stamina. Restores your lowest resource pool. “. Meaning you will be able to regain resources thorugh healing allies.
Ultimate -> Eternal Guardian: We DO NOT use this skill. Due to the Animal Companions passive ‘Flourish‘ you will gain 12% magicka recovery for slotting this ability.

Bar 2:

Shimmering Shield: A reflective skill that also makes you gain extra ultimate while you reflect projectiles. Useful in fights with lots of projectiles, like Varlariel.
Frozen Device: An interesting skill that lets you place a portal. Once triggered the enemy will be teleported to you, and receives Major Maim for 4 seconds. This can be useful, though it needs to be placed carefully and you can only have three active at a time. It could theoretically replace the chains of a DK, but in practice it is much slower.
Inner Rage: A taunt that you can use on range to initiate encounters. It will cost magicka, but it also has a stamina morph. Which one you chose is a matter of personal preference.
Bull Netch: A free cast skill that will summon a netch. This netch will restore stamina to you via a beam. A very handy way of restoring stamina while blocking.
Polar Wind: A self heal that scales of health, but more importantly, also heals an ally based on your max health. Meaning that you can create poweful heals by using a health build. Which we are doing right here.
Ultimate -> Aggressive Horn: An ability that will increase your group’s crit damage for 10 seconds and it will increase all their stat pools by 10% for 30 seconds. This is by a clear mile the strongest ultimate to use for tanks

Important passives

If you have any questions leave them on my Twitter @WoelerGaming.

Changelog

October 27th 2017 Clockwork City update

Latest Posts

Skip to toolbar