Nightblade Dungeon Tank: Darkness

author image by Woeler | 0 Comments | August 12, 2018

General info


Patch: 4.1 Wolfhunter
Class: Nightblade
Purpose: Dungeon and Veteran Dungeon Tank

This build is meant for Nightblades that want to run dungeons as a tank. It’s main focus is providing a decent amount of heals, and together with that a decent uptime of the Spell Power Cure buff on all allies in the team. I have made two setups in terms of gear. One is focussed on maximum support, giving that extra bit of penetration. The other is focussed on sustain and shall be a bit easier to play for the newcomers.

 

Gear


 

Our setup will look like this:

Gear – Standard setup

Hover with your mouse over the set names to see their details.

Armor PieceSetEnchantTrait
HeadShadowrend (H)Prismatic DefenseSturdy
ShoulderChokethorn (H)Prismatic DefenseSturdy
BodyTorug's Pact (H)Prismatic DefenseSturdy
HandsTorug's Pact (M)Prismatic DefenseSturdy
WaistTorug's Pact (L)Prismatic DefenseSturdy
LegsTorug's Pact (H)Prismatic DefenseSturdy
FeetTorug's Pact (H)Prismatic DefenseSturdy
NecklaceSpell Power CureShield PlayArcane
RingSpell Power CureShield PlayArcane
RingSpell Power CureShield PlayArcane
Main Hand 1Spell Power CureCrusherInfused
Shield 1Spell Power CurePrismatic DefenseSturdy
Main Hand 2Spell Power CureCrusherInfused
Shield 2Spell Power CurePrismatic DefenseSturdy

Locations

Chokethorn -> Elden Hollow I
Shadowrend-> Banished Cells I
Spell Power Cure -> White-Gold Tower
Torug's Pact -> Crafted (Grathwood, Stormhaven, Deshaan)

Gear – Sustain

Hover with your mouse over the set names to see their details.

Armor PieceSetEnchantTrait
HeadShadowrend (H)Prismatic DefenseSturdy / Infused
ShoulderChokethorn (H)Prismatic DefenseSturdy
BodyArmor of the Seducer (H)Prismatic DefenseSturdy / Infused
HandsArmor of the Seducer (M)Prismatic DefenseSturdy
WaistArmor of the Seducer (L)Prismatic DefenseSturdy
LegsArmor of the Seducer (H)Prismatic DefenseSturdy / Infused
FeetArmor of the Seducer (H)Prismatic DefenseSturdy
NecklaceSpell Power CureShield PlayArcane
RingSpell Power CureShield PlayArcane
RingSpell Power CureShield PlayArcane
Main Hand 1Spell Power CureCrusherInfused
Shield 1Spell Power CurePrismatic DefenseSturdy
Main Hand 2Spell Power CureCrusherInfused
Shield 2Spell Power CurePrismatic DefenseSturdy

Locations

Chokethorn -> Elden Hollow I
Shadowrend -> Banished Cells I
Spell Power Cure -> White-Gold Tower
Armor of the Seducer -> Crafted (Grathwood, Stormhaven, Deshaan)


1. Argonian -> Extra healing output and input, plus a built in resource management system.
2. High Elf -> Extra magicka and magicka recovery is a strong bonus for a Nightblade.
3. Breton -> Great max magicka pool, cost reduction and extra spell resistance.

Stats & Supplies


The Nightblade is good at keeping itself alive. For this reason we can easily run around with health around 35k, even a little less if you feel you don’t need it. Simply make sure that you reach this health amount with your food eaten. Distribute the rest of your attributes over magicka and stamina.

As for supplies we will use purple cp150 food that increases all our max stats. As for potions we will use the tri-stat potions that give back stamina, magicka and health (cp150 of course). In some fights it is still nice to use major vitality/lingering health pots, but you will have to see which ones suit you best.

Mundus stone -> The Atronach (magicka recovery). It is still important to keep magicka recovery up. Most of your utility skills cost magicka and you will be able to regen this while blocking.

Be a vampire. Yes, the 10% magicka regen is worth it. The extra fire damage is a joke.

Champion Points (780)


Warrior Constellation

Elemental Defender -> 56 points
Hardy -> 56 points
Thick Skinned -> 66 points
Ironclad -> 66 points
Quick Recovery -> 16 points

Thief Constellation

Shadow Ward -> 100 points
Tumbling -> 66 points
Arcanist -> 76 points
Sprinter -> 18 points

Mage Constellation

Blessed -> 100
Elf Born -> 100
Melee Weapons Expert -> 30 points
Thaumaturge -> 31 points

 

Skills


Hover with your mouse over the skill names to see their details.

Bar 1:

Heroic Slash: Debufs the enemy with minor maim, making sure they do 15% less damage. Will also give you minor heroism, increasing your ultimate gain. Yes, shades give minor maim also, but not the heroism.
Pierce Armor: Melee taunt that runs 15 seconds. Also debufs the enemy for 12 seconds with major fracture and major breach.
Dark Cloak: A very strong self heal. Essential for some great survivability.
Funnel Health: A cheap self heal, that also heals an ally. This ability can be spammed during boss fights and will contribute to a nice SPC uptime on your allies.
Deep Thoughts: An amazing skill for sustain which you can use during the less heavy parts of a fight for massive resource return. It is a toggle that drops block, but if you have the Deliberation passive you will gain major protection while meditating. Will also give you the Concentrated Barrier passive for being slotted.
Ultimate -> Bolstering Darkness: Reduces the damage you take, and the damage allies in the area take by 30%. A good ultimate for difficult situations.

Bar 2:

Inner Rage: A taunt that you can use on range to initiate encounters. It will cost magicka, but it also has a stamina morph. Which one you chose is a matter of personal preference.
Mirage: A Nightblade skill that gives you a dodge chance of 15% for 26 seconds. Also increases your physical and spell resistance.
Refreshing Path: A frontal AOE damage over time ability that heals allies standing in it. Again contributing to SPC uptime on allies.
Energy Orb: Cast an orb that when synergyzed will restore resources to the synergyzer. Very nice for supporting DD players. Also contributes to the SPC uptime.
Siphoning Attacks: A skill based around skill. It allows you to regain resources by doing damage. Extremely helpful for a tank.
Ultimate -> Aggressive Horn: An ability that will increase your group’s crit damage for 10 seconds and it will increase all their stat pools by 10% for 30 seconds. This is by a clear mile the strongest ultimate to use for tanks

Important passives

If you have any questions leave them on my Twitter @WoelerGaming.

Changelog

August 12th 2018 Wolfhunter update
July 24th 2018 Summerset update
December 16th 2017 Clockwork City update

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