Champion Points

 
author image by Woeler | 0 Comments | 02 Jul 2017

Champion point distribution can be a pain, especially since most people are just guessing when they are spending CP. Here I will try to explain how CP distribution works.

Jump Points

Jump points are CP values that are optimal within a given tree. The problem with CP is that if you get lets say 16.89% from putting an X amount of cp in a tree. This actually gets rounded down to 16%, which means you are wasting cp. You need to make sure to set your cp on a value where the percentage ‘jumps’ up. So when the 16.89% turns in 17.17% with one extra cp, you know you should spend that extra point in that tree.

Jump Point List

All CP trees with max 15%

0, 4 , 7, 11, 15, 19, 23, 27, 32, 37, 43, 49, 56, 64, 75, 100.

All CP trees with max 25%

0, 3, 5, 7, 9, 11, 13, 16, 18, 20, 23, 26, 28, 31, 34, 37, 40, 44, 48, 52, 56, 61, 66, 72, 81, 100.

What trees are affected by jump points?

Warrior Constellation

Bastion: Yes
Expert Defender: Yes
Elemental Defender: Yes
Hardy: Yes
Ironclad: Yes
Thick Skinned: Yes
Quick Recovery: Yes

Thief Constellation

Arcanist: Yes
Mooncalf: Yes
Healthy: Yes
Tenacity: Yes
Bashing Focus: No
Sprinter: No
Shade: No
Tumbling: No
Siphoner: Yes
Warlord: No
Shadow ward: No
Befoul: Yes

 Mage Constellation

All: Yes.

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